Minecraft Pixel Art Generator

Upload any image and instantly convert it into Minecraft pixel art. Choose your favorite block palette—wool for soft tones, concrete for vibrant colors, terracotta for earthy textures, or combine all three for maximum variety. Fine-tune brightness and saturation, enable dithering for smoother gradients, then export your creation as a PNG preview, HD grid overlay, texture pack reference, CSV block list, .schem for WorldEdit, or .litematic for the Litematica mod.

Upload & Settings
Brightness0
Saturation0
Preview
Upload an image to begin
Zoom: 8 px/tile

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How to Use the Pixel Art Generator

  1. Upload Your Image: Click the file upload button and select any PNG, JPEG, GIF, or WebP image. Transparent backgrounds will be converted to air blocks in exports.
  2. Choose Size: Select a grid size from 16x16 to 128x128 blocks. Larger sizes preserve more detail but require more blocks.
  3. Pick Edition & Material: Choose Java or Bedrock Edition (palettes are currently identical), then select wool, concrete, terracotta, or all materials combined.
  4. Adjust Colors: Use the brightness slider (-50 to +50) to lighten or darken your image, and the saturation slider to boost or mute colors.
  5. Enable Dithering (Optional): Check the dithering box to apply Floyd-Steinberg error diffusion, which smooths gradients at the cost of a slightly noisier appearance.
  6. Generate & Preview: Click "Generate Pixel Art" to process your image. The preview canvas will display the result. Hover over any block to see its coordinates and block type.
  7. Export: Download your pixel art in multiple formats:
    • PNG: Basic low-res preview at actual block resolution.
    • HD Grid PNG: High-res version with grid lines for manual building.
    • Texture PNG: Clean render using exact block colors for reference.
    • Block List (CSV): Spreadsheet of all blocks used and their quantities.
    • .schem (WorldEdit): Sponge Schematic v2 for pasting with WorldEdit plugin/mod.
    • .litematic (Litematica): Litematica schematic for use with the Fabric mod.

Tips for Best Results

  • Use images with strong contrast and clear shapes. Subtle gradients may be lost at lower resolutions.
  • Start with a smaller size (32x32 or 48x48) to test your settings, then increase for final builds.
  • If your image looks too dark, increase brightness. If colors appear washed out, boost saturation.
  • Dithering works best on photographs and realistic images. Disable it for pixel art or logos with flat colors.
  • Concrete offers the most vibrant colors, while terracotta provides a more muted, natural palette.
  • For the widest color selection, use "All Materials" to combine all 48 blocks (wool, concrete, and terracotta).
  • Use the HD Grid PNG export as a blueprint when building manually, or paste the .schem/.litematic for instant construction.

Frequently Asked Questions

What file formats can I upload?

You can upload any common image format including PNG, JPEG, GIF, and WebP. Transparent backgrounds are supported and will be treated as air blocks in exports.

What's the difference between the block palettes?

Wool offers softer, muted colors. Concrete provides vibrant, saturated tones. Terracotta has earthy, brownish hues. The "All Materials" option combines all three for the widest color range (48 total blocks).

What is dithering?

Dithering uses the Floyd-Steinberg error diffusion algorithm to create the illusion of more colors by distributing color quantization errors to neighboring pixels. This can produce smoother gradients but may appear noisy on some images.

How do I use the .schem file?

The .schem file is a Sponge Schematic v2 format compatible with WorldEdit. Use //schem load <filename> and //paste to place it in your world. You need WorldEdit installed on your server or in single-player with Fabric/Forge.

How do I use the .litematic file?

Install the Litematica mod for Fabric. Place the .litematic file in your schematics folder. Load it in-game with the Litematica menu (M by default) and use the placement tool to position and build it block by block.

Can I use this for Bedrock Edition builds?

Yes! While the .schem and .litematic formats are for Java Edition tools, you can use the HD Grid PNG or Block List CSV as a reference for manually building in Bedrock Edition. The block colors are identical across editions.

Why does my exported schematic look different in-game?

Make sure you're using the same resource pack (default textures) as the generator. Lighting, shaders, and custom resource packs can significantly alter block appearance. The Texture PNG export shows exactly how blocks should look with default textures.